cow(1)
cow(1) cow - Window Manager cow(1)

cow - Compositor On Wayland

cow [-hv] [-c config] [-l level] [-o file] [-C auto|always|never]

cow is a window manager using River as the compositor.

A large virtual desktop can be created, effectively splitting the screen into an N x M matrix, called pages. These pages can then be viewed by using the mouse on the edge of the screen, or by using the scroll command.

Desktops provide a means of aggregating open applications into different areas.

cow provides commands which can be used to change settings, setup key/mouse bindings, etc.

-c config

Load the configuration from config instead of searching the default locations.

-h

Print usage and exit.

-l level

Set the minimum logging level. Valid levels are trace, debug, info, warn, error, and fatal. The default is info. The COW_LOG_LEVEL environment variable supplies the default when this option is omitted.

-o file

Append log messages to file instead of standard error. Specify - for standard error. The COW_LOG_FILE environment variable supplies the default when this option is omitted.

-C auto|always|never

Control ANSI colour in log output. auto, the default, enables colour only when logging to a terminal and NO_COLOR is unset. Automatic mode never colours a log file. The COW_LOG_COLOR environment variable supplies the default when this option is omitted.

-v

Print version and exit.

Log records contain a timestamp, severity, source file, line number, function, and message. For example:

15:02:37.916 ERROR [src/wm.c:1542 cow_wm_init] failed to connect to Wayland display

The selected level includes messages at that level and every more severe level:

Level Purpose
trace High-volume diagnostics: commands and their execution times, rule matching, and manage-cycle requests and timings.
debug Routine cow activity: window mapping, seats, desk and page changes, usable-area and output geometry, focus, pointer operations, sockets, client connections, and transient state details.
info (default) Concise lifecycle information: configuration and state loads, the compositor connection, output topology, window opening and closing, desk and page switches, reloads, restarts, and shutdown.
warn Recoverable problems.
error Operation failures which do not necessarily terminate cow.
fatal Unrecoverable failures before termination.

Raw Wayland protocol traffic is left to WAYLAND_DEBUG and River's logging.

Trace output contains complete command strings and may therefore expose sensitive command arguments. Enable it only while diagnosing a problem and handle trace files accordingly.

Log files are opened in append mode. Colour is enabled automatically only for terminal output; redirected output and explicit log files are plain text unless overridden with -C always.

Colour settings accept 0xRRGGBB for an opaque colour or 0xRRGGBBAA for RGBA. In the latter form, 00 is fully transparent and FF is fully opaque. For example, 0x282828CC is dark grey at 80 percent opacity.

Alpha applies to surfaces drawn by CoW and its companion programs, including window decorations, menus, icons, cowpager, and cowbuttons. It does not change the opacity of application content. A translucent output background reveals the compositor's background below CoW's background surface.

Neither cow nor River manages outputs (screens/monitors) directly. Instead, applications such as wlr-randr(1), and wdisplays (for something similar to xrandr) can be used instead.

Because cow needs to know information about outputs after it has started, it is recommended that the dedicated file ~/.config/cow/after-start.sh -- which is a shell-script, contains the relevant commands to set the output layout.

NOTE: in this example, it is assumed that $XDG_CONFIG_HOME is set to ~/.config.

cow will assign all outputs a number to a tree with a defined order. That order is top-down, left-to-right, so far example, the following diagram illustrates output configuration and their assigned number:

out1 (1)
out2 (2)    out3 (3)    out4 (4)

cow puts a decorative border around windows. This border consists of a bar on each side, and a small L-shaped section on each corner. There is an additional top bar called the titlebar which is used to display the name of the window.

In addition, there are ten titlebar buttons which can be defined and bound to any cow command, such as close, maximize, or iconify.

The diagram below shows an outline of a typical window in cow:

   NW                              N                             NE
   +++──────────────────────────────────────────────────────────+++
   + [1][3][5][7][9]          Titlebar            [2][4][6][8][0] +
   +──────────────────────────────────────────────────────────────+
   │                                                              │
   │                                                              │
   │                                                              │
 W │                                                              │ E
   │                                                              │
   │                                                              │
   │                                                              │
   │                                                              │
   +                                                              +
   +++──────────────────────────────────────────────────────────+++
   SW                              S                             SE

The labels of the window indicate the different components that can be changed.

A window is made up of sides -- and are referenced like that of a compass.

All eight parts of the window border (including corners) can be styled via the decor command.

The titlebar can also be styled or disabled completely via the decor command.

cow provides up to ten virtual desktops. The screen is a viewport onto a desktop which may be larger than the screen. Several distinct desktops can be accessed (for example, having different desktops for different projects).

Because the desktop can be larger than the physical screen, it can therefore be divided into N x M regions, called pages. This configuration is then applied to all desktops.

For example, the following would define nine pages, arranged in a square:

set desktop_size 3 3

Which would conceptually look like this:

+----+----+----+
|    |    |    |
|    |    |    |
+----+----+----*
|    |    |    |
|    |    |    |
+----+----+----+
|    |    |    |
|    |    |    |
+----+----+----+

All pages are the same size.

Pages can be moved to/from by enabling edge_scroll by resting the mouse pointer at the screen edges. See the set command.

Windows on pages can be be viewed using the cowpager(1) command.

Windows can also be moved between pages by dragging them to the edge of the output, assuming edge_scroll has been enabled. See the set command.

cow keeps its windows in a Z-ordered stacking order. That is to say, windows can be raised or lowered over one another. This can be controlled via the winops command.

Every window belongs to a numbered layer. The layer range is [0, max_layer] (default 16) and newly mapped windows receive default_layer (default 4).

A window in layer 8 is always above every window in layer 4 regardless of focus, raise, or lower. winops -r and winops -l operate within the window's own layer: they reorder among windows in that layer but never push the window across a layer boundary.

For instance:

stay-on-top -- winops -L top (toggles between max_layer and default_layer).
stay-on-bottom -- winops -L bottom (toggles between 0 and default_layer).
Always-on-top from launch -- bind a rule:

rule -g -n mpv-pip -T on-map -s %mpv winops -t %mpv -L =top

Use =top (rather than bare top) inside rules so a re-map event never accidentally toggles the layer back to default.

Iconified windows' icons are pinned to layer 0 regardless of the parent window's layer.

Focus-on-raise (the raise_on_focus setting) is layer-aware: focusing a layer-4 window with a layer-8 window present never visually pops the layer-4 window above the layer-8 one. The titlebar/border colours remain the only cross-layer signal of focus.

The two layer-aware settings are:

set default_layer N -- layer assigned to newly mapped windows.
set max_layer N -- cap for -L; raising the cap re-permits bigger numbers, lowering it clamps every existing window's layer.

The on-layer-change rule event fires whenever a window's layer changes -- this is the hook for visual cues that depend on layer. For example, to tint the titlebar of any window in the top layer:

decor -d top-layer titlebar.active_colour 0xC04030
rule -g -n top-layer-tint -T on-layer-change 
    decor -a top-layer

The rule receives the same per-view scope as other view-bearing events, so -s / -t selectors and per-view decor applies all work as expected.

When the rule body is an exec line, the per-firing JSON payload is available to the spawned shell as the COW_EVENT environment variable. For on-layer-change the payload is:

{"prev": P, "current": N}

so a rule like:

rule -g -n log-layer -T on-layer-change 
    exec sh -c 'printf "%s\n" "$COW_EVENT" >> ~/cow-layer.log'

writes one line per layer transition. jq makes parsing trivial (jq .current <<<"$COW_EVENT"). Other rule events without structured payload leave COW_EVENT unset; the variable is only visible inside the exec'd shell and never affects cow itself or other concurrent rules.

Beyond the line-oriented command language, cow understands script { ... } blocks: small embedded scripts that can iterate collections, filter them, branch on conditions, and invoke any cow command on the results. A script block is itself a cow command, so it can appear anywhere a command is accepted: the top-level configuration file, or the body of a rule.

A block contains zero or more statements; whitespace (including newlines) separates them.

let NAME = EXPR

Bind NAME to the value of EXPR in the current scope. Names are visible to subsequent statements in the same block and to nested blocks.

for NAME in (SOURCE [where EXPR]) { ... }

Snapshot SOURCE at loop entry and execute the body once per matching element with NAME bound to the current record. SOURCE is one of windows, desks, outputs (or screens), rules. An optional where clause filters the snapshot with the supplied expression (evaluated per element with NAME in scope). The body sees a fresh sub-scope; let bindings inside the body don't leak out.

if EXPR { ... } [else { ... } | else if ... ]

Branch on the truthiness of EXPR (numbers are false when zero; strings are false when empty; lists are false when empty; records are always true; nil and false are false).

break

Exit the nearest enclosing for loop.

continue

Skip to the next iteration of the nearest enclosing for loop.

COMMAND [ARGS ...]

Invoke any registered cow command. Each argument is either a raw text chunk (passed verbatim) or an interpolation of the form #{EXPR} which is replaced with the stringified result before the command runs.

The expression language has no arithmetic and no string operators in v1; it covers what's needed to choose work to do.

Form Meaning
N, N.N numeric literal (double-precision)
"..." string literal (escapes: \n \t \r \" \\)
true, false boolean literal
nil absence of a value; missing record fields also evaluate to nil
[A, B, ...] list literal, commonly used with in and not in
NAME variable in the current or enclosing scope
NAME.FIELD.FIELD record field access (chained for nested records)
A == B comparison (also !=, <, <=, >, >=); cross-type compares are evaluation errors; ordering on booleans is an evaluation error; nil supports only == and !=
A in [B, C], A not in [B, C] membership tests; list elements compare with exact scalar equality
not A unary negation
A and B, A or B boolean operators (short-circuit)
(EXPR) grouping

Each iterable source yields records whose fields match the matching show topic JSON (see show windows, show desk, show output, show rules). Common window fields include id, app_id, title, desk, output, layer, focused, iconified, circulate_skip, maximized, width, height, page_col, page_row, current_page, current_desk, current_output, sticky_desk, sticky_page, border_width, title_thickness, squeeze, and squeezed_rect. Common desk fields include nr, name, output, current, active, collected, window_count, page_col, page_row, page_cols, page_rows, page_vx, and page_vy. Common output fields include name, nr, number, geometry, usable geometry, current, current_desk, current_desk_name, and page state. Common rule fields include name, type, global, output, desk, match, and body.

For window records, current_page is relative to that window's output. Use current_output and current_page when matching windows only on the current output's current page.

Inside a rule body, the identifier self resolves to a record for the event's target view; outside a rule body it is unbound.

Tint titlebars of windows promoted to the top layer:

decor -d top-tint titlebar.active_colour 0xC04030
decor -d normal-tint titlebar.active_colour 0x303030
rule -g -n top-tint -T on-layer-change script {
    if self.layer == 16 {
        decor -a top-tint
    } else {
        decor -a normal-tint
    }
}

Move every mpv window to the top layer:

script {
    for w in (windows where w.app_id == "mpv") {
        winops -t #{w.id} -L =top
    }
}

Iconify every window not on the currently-focused desk:

script {
    for w in (windows where w.focused != true and w.iconified != true) {
        winops -t #{w.id} -i
    }
}

When cow starts, for the output (screen) HDMI-A-1, set every desk to start on page 1,1:

rule -g -T on-start -n startup-pages script {
    let output = "HDMI-A-1"
    for d in (desks where d.output == output) {
        desk -t '#{output}' -d #{d.nr}
        scroll -t '#{output}' -a 1,1
    }
}

Desktops can be configured either independently of each output, or desktops are the same across all outputs. See the deskstop_configuration setting.

Unless overridden with -c or $COW_CONFIG, the configuration file is located by searching the following paths in order, stopping at the first that exists:

1.$COW_CONFIG
2.~/cow.conf
3.$XDG_CONFIG_HOME/cow/cow.conf
4.~/.config/cow/cow.conf
5./<PREFIX>/etc/cow/cow.conf

The configuration file is plain text. Each line is a cow command, using the Lines beginning with # are comments. A backslash (\) at the end of a line continues the command on the next line.

The include command reads additional commands from another file. Absolute paths are used as-is, paths beginning with ~/ are resolved relative to $HOME, and other relative paths are resolved relative to $XDG_RUNTIME_DIR.

Example:

# This is a comment which cow ignores.
decor -d default border.width 10
decor -d default border.style fvwm
decor -a default

# This command is split over multiple lines for clarity.
bind \
    L+Return \
    exec foot

Commands in cow can operate on outputs, desktops, pages, and windows. The commands in cow are therefore pre-disposed to understand that they need one or more of those contexts to operate on.

In some cases that's automatic (such as operating on the focused window, or the current output, etc.) but commands can be told to override that.

Most commands have a target on which the command is going to operate on, and for consistency across those commands, that is the `-t` flag. The same concept exists for for a source window, via `-s`.

The format for both is the following:

output:desk.window

That is to say, there's three components -- the delimiters between the parts are literal and must be specified:

output

Output name, @N by output number, @next, or @prev.

desk

Desk number (0-9), @next, or @prev.

window

One of:

%app_id - match by app_id
/substring/ - match by title substring
#id - match by River identifier
@focused - the currently focused window (default)
@next - next window in stacking order
@prev - previous window in stacking order

In the case of using a substring, this is run through `fnmatch(3)`

With any given command, it's possible to chain them together. For example:

exec xterm ; exec notify-send "xterm executed"

The command divider is `\;` and must be escaped in this way so as not to incur any shell interpretation.

Also, line continuation between changed commands is also possible, and looks like this:

rule -g -T on-restart -n cleanup 
	exec killall waybar \; 
	exec killall conky \; 
	exec killall pasystray

Certain commands in cow are designed to return information. In such cases, the output is in JSON format.

This may be subject to change in the future.

The following details those commands which operate globally within cow. Note that the same command might also contain window/output settings, which will be also be added under the relevant section in this man page.

Key bindings are specified as a modifier string immediately followed by + and a keysym name, or - and a numeric keycode:

bind MODIFIERS+keysym  command
bind MODIFIERS-keycode command
bind CONTEXTS:MODIFIERS+keysym command

Without a context prefix the binding is global. A context-qualified binding is enabled only while the pointer is in one of its regions. If the same key has both global and matching contextual bindings, the contextual binding wins; the global binding is the fallback.

For overlapping contextual bindings, the most specific context wins.

Context characters:

•A: any context (equivalent to omitting the prefix).
•R: output background (root).
•W: application window content.
•I: an iconified-window icon.
•0 to 9: the corresponding titlebar button.

Multiple characters combine regions. The context window becomes the command's default target, making window commands act on the window under that region rather than whichever window was previously focused.

-r

Mark the binding as repeatable. While the triggering key is held the action re-fires every repeat_interval_ms milliseconds after an initial repeat_delay_ms dwell (see set).

-d pattern

Remove configured keyboard bindings whose complete key specification matches the shell-style pattern. Quote patterns in configuration files, for example bind -d "L+[0-9]". This is useful before regenerating a group of bindings from a script.

-x action

Perform this action after the key and every modifier named by the binding have been released. The definition still requires a key-press action (even if nop). This allows a menu opened by A+Tab, for example, to remain open through repeated Tab presses and be destroyed when Alt is released:

bind -x "menu-destroy AllWindows" A+Tab menu-show AllWindows

All bind options must appear before the key specification. On versions of the River XKB bindings protocol before version 3, modifier release cannot be observed, so the action instead runs when the main key is released.

Modifier characters:

Character Modifier
L Logo (Super / Windows key).
S Shift.
C Control.
A / M Alt (Mod1). M (for meta) is a synonym.
5 AltGr (Mod5).

Modifiers are combined by concatenation: LS means Logo+Shift, LCA means Logo+Control+Alt, and CM means Control+Meta. Use 0 to specify no modifier.

Key symbols and codes can be determined with wev(1).

Examples:

bind L+Return     exec xterm
bind LS+a         winops -c
bind LCA+q        quit
bind 0+F1         action-help
bind -r L+Right   scroll -n           # hold Super+Right to keep paging
bind R:L+Return   exec xterm          # only over the background
bind I:0+Return   winops -i           # restore the icon under the pointer
bind 0:L+Return   window-maximize     # over titlebar button 0

Mouse bindings use the same modifier format as the bind command. The button name replaces the keysym:

mouse MODIFIERS+button command
mouse CONTEXTS:MODIFIERS+button command

Button names: left, right, middle, side, extra, forward, back, task.

Bind a pointer button combination to a command. The key format is the same as for bind, but the key name is a button name (see MOUSE BINDINGS). The optional contexts and their precedence are the same as for bind. Contextual commands target the window under the pointer. A matching contextual mouse binding consumes the click before normal pointer interaction, so it overrides a bind-decoration action or titlebar-button action in that region. Without a matching binding, the normal decoration or client click behaviour is unchanged.

In addition to the contexts accepted by bind, mouse bindings accept these non-button SSD decoration contexts:

•T: window titlebar, excluding its buttons.
•[, ], -, : left, right, top, or bottom frame border.
•S: any frame side; equivalent to []-.
•<, ^, >, v: northwest, northeast, southeast, or southwest frame corner.
•F: any frame corner; equivalent to <^>v.
•R: "root window" (output background)

Multiple characters combine regions, so TF: applies to the titlebar or any frame corner.

Example:

mouse L+left   window-move
mouse L+right  resize
mouse L+middle window-move -C
mouse T:0+left window-move
mouse <:0+left window-resize -e nw
mouse ]:0+left window-resize -e e
mouse I:0+left winops -i
mouse R:0+left menu-show RootMenu

The R context applies to cow's output background surface and does not capture clicks on client windows. It supports the same buttons and modifiers as other mouse contexts and is useful for root-window style menus. See the MENU section for more information.

Bind a primary-button click on a window's decoration to a command. Each window's frame is divided into regions. See the ANATOMY_OF_A_WINDOW section.

When a bound region of the window is clicked on, the attached action runs against that window.

-2

Double-click binding (default is single-click). A region can carry one single-click binding and one double-click binding simultaneously.

The region argument is case-insensitive and accepts both the compass shorthands and the long form:

Region Aliases
N north
S south
E east
W west
NE north-east
NW north-west
SE south-east
SW south-west
titlebar title
0 to 9 titlebar buttons 0 to 9

The default bindings are:

Region Clicks Default action
N / S / E / W single window-resize -e dir (interactive one-axis resize)
NE / NW / SE / SW single window-resize -e dir (interactive diagonal resize)
titlebar single window-move (interactive title-drag move)
titlebar double window-shade -d titlebar (shade / unshade toward the titlebar)
0 single window-maximize -T (toggle vertical maximisation)
1 single winops -c (close)
2 single winops -i (iconify)

Double-clicks on edges and corners have no defaults.

If a button has both single- and double-click bindings, CoW waits until the double-click interval has elapsed before running the single-click action. A second click on the same button runs only the double-click action. Other decoration regions retain immediate press-and-hold handling for interactive move and resize actions.

Limitation: River does not expose which button was used when clicking on the window decoration, so currently, only mouse button 1 is usable.

Examples:

# Maximise a window by clicking anywhere on its titlebar
# (replaces the default window-move).
bind-decoration titlebar window-maximize -m

# Re-express the default double-click-shade explicitly.
bind-decoration -2 titlebar window-shade -d titlebar

# Maximise on a click on the north edge.
bind-decoration N window-maximize -m

# Double-click NE corner closes the window (the single-click default
# of starting a corner resize still fires on the first click; bind
# the single-click pair too if you want to suppress it).
bind-decoration -2 NE    winops -c

# Button 0 toggles vertical maximisation on one click and full
# maximisation on two clicks.
bind-decoration 0       window-maximize -T
bind-decoration -2 0    window-maximize -m

# Chain: start a resize then focus the next window.
bind-decoration SE       window-resize -e se ; focus -n

Apply rules (groups of commands) to certain conditions (events).

A rule has a name (via `-n`) which must be specified. Note that rules are globally stored, so any conflicting names will mean that rule will be rejected. It also has a type (via `-T`) which specifies when to run the rule. Multiple rules can be defined against the same type as long as their names are distinct.

The following table shows which events are available:

Event Description
on-map Fired when a window appears on the screen.
on-move Fired when a window is moved.
on-resize Fired when a window is resized.
on-shade Fired when a window is shaded.
on-unshade Fired when a window is unshaded.
on-iconify Fired when a window is iconified.
on-deiconify Fired when a window is deiconified.
on-layer-change Fired when a window's layer changes (see LAYERS). Fires per-window for container members. No-op assignments do not fire.
on-new-desk Fired a new desk is switched to.
on-new-page Fired when a new page is switched to.
on-start Fired once after cow has completed startup. Use with -g.
on-restart Fired when cow is restarted (can also happen via `-USR1` signal.
on-title-change Fired whenever a window's title changes to something different to what it used to be.
on-outputs-changed Fired when the set of available outputs changes -- a monitor is plugged in or unplugged, or every output is destroyed and recreated. Fires once per change. Useful to re-apply a monitor layouts.
on-desks-changed Fired after set desks.count successfully resizes the live desk sets. Fires once per command. Use with -g to rebuild menus, bindings, or other configuration derived from the available desks.
on-desk Used to change window styles on a particular desk.

Specificity of rules are such that global rules (via `-g`) run before any specific defined rules. For example:

# Define a global rule -- this will always run.
rule -g -Ton-map -ng-on-map exec notify-send "A window has appeared."

# Define a rule to change a window property when windows appears on desk 2
decor -d desk2 titlebar.active_colour 0xFF8C00
decor -d desk2 titlebar.inactive_colour 0xB28E4C
decor -d desk2 border.inactive 0xB28E4C
rule -t :2 -Ton-map -ndesk2 decor -a desk2

Rules can be deleted with the `-d` option. Additionally, `-n` is needed to specify the name, example:

rule -d -ndesk2

Defined rules can be seen with the show command.

Execute a shell command. During configuration loading, exec commands are deferred until cow has fully connected to River.

Start an interactive pointer drag. On button release, run command and apply the drawn frame to the first newly mapped window which matches expr. Without -F, the first newly mapped window consumes the frame.

The command is parsed as a CoW command, so launching an application usually uses exec:

mouse M+left draw-exec exec foot
mouse M+middle draw-exec -F 'self.app_id == "foot"' exec foot

If the command is a brace-delimited script block, the surrounding braces are removed before the block is evaluated.

Query window manager state. The response is a JSON object. When used via moocow(1) the JSON is printed to standard output.

-F expr

Filter show windows with a DSL expression. self is bound to each candidate window.

Topics:

show windows

Return an array of all managed windows. Each element contains: id, app_id, title, desk, x, y, width, height, focused, maximized, shaded, iconified, circulate_skip, page_col, page_row, current_page, current_desk, current_output.

Example: show -F 'self.current_page' windows

show desk

Return {"current": N} for the current output's active desk.

show rules

Return an array of all defined rules.

show output

Return an array of output objects, each with name, x, y, width, height, and a usable sub-object reflecting reserved areas.

show keyboard-layout

Return the name of the active keyboard layout, or null if one is not set.

show config key

Return the current value of a configuration key. Supported keys: border.width, step, border.corner_length, border.style, focus. Also accepted as show config.key.

Without any options, cow quits. With -r, reload the configuration from the file cow was started with, instead of quitting.

Keybindings and window decorations are updated immediately on reload.

Read and execute commands from file. Absolute paths are used as-is, ~/ is resolved relative to $HOME, and other relative paths are resolved relative to $XDG_RUNTIME_DIR.

Set the active XKB layout on every keyboard. NAME must match a descriptive layout name in the keyboard's current keymap. River ignores a name which does not exist.

keyboard-layout 'English (UK)'

Return a JSON array of all registered commands, each with name and usage fields.

Do nothing.

Define or replace one key in a named, sparse decoration profile. The key is a decoration key without the set prefix.

decor -d alert border.width 8
decor -d alert titlebar.active_colour 0xC04030
decor -d alert border.inactive 0x303030

Theme packs can be split into files and loaded with include, for example:

include themes/fvwm
decor -a fvwm

Titlebar buttons may set their face and vector foreground colours separately for focused and unfocused windows:

decor -d motif titlebar.button.0.active_colour 0xC0C0C0
decor -d motif titlebar.button.0.inactive_colour 0xC0C0C0
decor -d motif titlebar.button.0.active_fg 0x000000
decor -d motif titlebar.button.0.inactive_fg 0xFFFFFF

The foreground properties affect native vector buttons. Image buttons render the colours contained in the image itself.

Image values in a profile may name PNG, SVG, or XPM files. Relative image paths are resolved against the file containing the decor -d command, so a theme directory can keep its config and image assets together.

XPM support covers the XPM3 format, including transparent None pixels, hexadecimal colours, the basic named colours, and gray0 through gray100 (also spelled grey).

Apply a named decoration profile. Switching to a different global profile, or applying a profile to an explicit target, resets the target decoration to the base defaults before applying the profile entries. Reapplying the active global profile patches the current decoration in place. Profiles containing only icon.* keys also patch in place. Profiles applied by rules are overlays, so layered rules can compose sparse profiles.

With -t, the target is that window. Without -t, the target is the global decoration defaults and existing windows. Rule bodies use the rule's default window target.

Set a configuration option at runtime. -v prints the resulting value.

The specific keys/values for this command are detailed under relevant section in this man page.

However, there are global settings which don't fit into other command settings. These are listed below:

Key Description
cursor.theme name Set the XCursor theme. CoW applies the theme immediately. The XCURSOR_THEME environment variable supplies the initial value; if it is unset, the default is default. Already-running native Wayland clients which draw their own cursor may not update it.
cursor.size pixels Set the XCursor size from 1 to 1024 pixels. The initial value comes from XCURSOR_SIZE, or defaults to 24.
cursor.hide_timeout milliseconds Hide the pointer after the given period without input. A value of 0, disables pointer hiding. Default value is 0.
page_visibility origin|overlap Control window placement on page boundary when edge scrolling is enabled. origin assigns the window to the page containing its content origin; this is the default. overlap renders the window on every page intersecting its outer frame.

The following details commands which operate on windows directly.

Operate on a window.

-t target

Target window (see COMMAND REFERENCING). Defaults to the focused window.

-I

Identify the window; returns a JSON object with geometry and state.

-c

Close the window.

-r

Raise the window to the top of the stacking order within its layer. See LAYERS below for the cross-layer invariant.

-l

Lower the window to the bottom of the stacking order within its layer.

-s

Toggle desk-sticky: window appears on all desks.

-S

Toggle page-sticky: window appears on all pages of the current desk. When enabled for a window on another page, the window is first moved to the current page while retaining its within-page position. Combine -s and -S for fully sticky (all desks and pages).

-i

Toggle the window's iconified (minimised) state. Click an iconified window to restore it; drag it to remember a manual icon position for later iconify operations.

-C on|off|toggle

Set, clear, or toggle CirculateSkip. Skipped windows are ignored by focus -n, focus -p, @next, and @prev; explicit focus and mouse focus still work.

CirculateSkip is window state. Once set, it applies to ordinary next/previous circulation regardless of which key binding or command started the focus change. This is useful for panels, pagers, docks, and other utility windows which should generally remain reachable by direct focus, but not appear in normal circulation.

-L layer

Set the window's layer (see LAYERS). Accepted forms:

N -- absolute layer (clamped to [0, max_layer]).
=N -- absolute layer, explicit (never toggles).
+N / -N -- relative bump, clamped at edges.
top -- shorthand for max_layer; toggles back to default_layer when the window is already at max_layer.
bottom -- shorthand for 0; toggles back to default_layer when the window is already at 0.
=top / =bottom -- non-toggling variants, useful inside a rule command.

Container members share a single layer: setting -L on any member updates every member of the container.

Move a window. With no flags, begin an interactive move using the mouse.

-t target

Target window.

-d dir

Move one step in direction dir (up, down, left, right).

-n

With -d, snap to the nearest edge instead of stepping. It may be combined with -w as -nw.

-w

Warp the pointer to the centre of the moved window after a non-interactive move. This is independent of -n: -w follows a stepped move, while -nw follows a snapped move. No warp is performed when the moved window is not visible on its destination.

-o output

Move the window to the named output or output number (@N). May be combined with -k to land the window on a specific desk of that output; other flags (-d, -c, -x, -y, -P) are rejected when given with -o.

-C

Enable container-formation on drop. When the interactive move ends with the pointer over another window's titlebar, the two windows are grouped into a container instead of completing a normal move. Releasing over empty space performs a normal move. The target window's titlebar highlights in orange while the pointer is over it.

-P col [row]

Move the window to the page at column col, row row (0-indexed), preserving its within-page position. Negative indices count from the end of the corresponding axis. A signed value suffixed with p is relative to the window's current page, for example -P +1p +0p moves it one page to the right. row defaults to 0. Only meaningful when desktop_size is larger than 1×1.

-c

Centre the window on its current output.

-k 0-9

Move the window to desk number 0-9.

-x X

Set the window's X position. A leading + or - makes the value relative to the current position. A value suffixed with vw is a percentage of the current output's usable width; an absolute vw position places the outer frame relative to the usable area's left edge.

-y Y

Set the window's Y position. A leading + or - makes the value relative to the current position. A value suffixed with vh is a percentage of the current output's usable height; an absolute vh position places the outer frame relative to the usable area's top edge.

Resize a window. With no flags, begin an interactive resize operation with the mouse, from the bottom-right corner.

-t target

Target window.

-g -d dir

Grow the window in direction dir (up, down, left, right) by one step.

-s -d dir

Shrink the window in direction dir by one step.

-e edges

Begin an interactive resize anchored on the named edges -- a compass spec built from the letters n, s, e, w. Single letters select an edge (n, s, e, w); two-letter combos select a corner (ne, nw, se, sw). Used by bind-decoration to express per-edge / per-corner resize defaults as ordinary commands; default if -e is omitted is the historic se (bottom-right) corner.

-w width

Set the client width in pixels. A value suffixed with vw sets the outer frame width to that percentage of the current output's usable width, accounting for borders and titlebar.

-h height

Set the client height in pixels. A value suffixed with vh sets the outer frame height to that percentage of the current output's usable height, accounting for borders and titlebar.

Viewport units may contain decimals. For example, these bindings place the focused window in the left half and bottom-right quarter respectively:

bind L+Left  window-move -x 0vw -y 0vh ; window-resize -w 50vw -h 100vh
bind L+3     window-move -x 50vw -y 50vh ; window-resize -w 50vw -h 50vh

Set or clear the tiled-edge hint for a window. This is mainly useful for scripts which place and size windows exactly, because some clients use the tiled state to ignore normal resize increments.

-t target

Target window.

-e edges

Set the tiled edges. edges may be all, none, or any combination of n, s, e, and w. The default is all.

-u

Clear the tiled-edge hint.

Move keyboard focus.

-n

Focus the next window in stacking order.

-p

Focus the previous window in stacking order.

-F expr

Restrict -n and -p circulation with a DSL expression. self is bound to each candidate window. CirculateSkip still applies, so utility windows marked with winops -C on are skipped independently from the expression.

The filter is local to this focus invocation. Use it for predicates which are part of a particular focus action, such as limiting circulation to the current output and page. Use winops -C instead when a window should be skipped by normal circulation in general.

Examples:

•focus -nw -F 'self.current_output and self.current_page'
•focus -nw -F 'self.current_desk'
•focus -nw -F 'self.current_output'
•focus -nw -F 'self.current_output and self.current_page and self.app_id not in ["cowpager"]'
•focus -nw -F 'self.current_output and self.current_page and self.app_id not in ["cowpager", "appA", "appB"]'

-w

Warp the pointer to the centre of the focused window after focus is applied. May be combined with any other focus flag. When used alone, warps to the currently focused window without changing focus.

-d dir

Focus the nearest window in direction dir (up, down, left, right).

-o output

Warp the pointer to the named output. The -w flag is ignored when -o is given, as -o performs its own pointer movement.

-A app_id

Focus the window with the exact app_id app_id.

-T pattern

Focus the window whose title contains pattern.

-i id

Focus the window with River identifier id.

-L

Restrict traversal to the focused window's layer (see LAYERS). Combine with -n, -p, or -d; standalone -L is an error. When no window is focused, the current layer is taken as default_layer.

-l N

Restrict to layer N. Without -n or -p, focuses the topmost focusable window in layer N; if the focused window is already in layer N, cycles to the next focusable window in that layer. Combine with -n/-p to walk only within N. Mutually exclusive with -L.

Open a transient list of managed windows, centred on the target output unless -p is used. Press 1 through 9, or 0 for the tenth entry, to select immediately. For longer lists use the arrow keys and Enter. Typing letters performs an incremental, case-insensitive filter over the displayed labels; only matching windows remain visible and the first match is selected. Backspace removes the last search character and expands the list again.

Selecting an entry closes the list, switches to its output, desk, and page, restores it if iconified, activates its container tab if necessary, and focuses it.

-I

Show each window's resolved application icon beside its label.

-n

Disable type-ahead searching. Number keys continue to select the first ten entries, and the arrow keys and Enter continue to navigate and select.

-p

Open the menu at the pointer instead of centring it on the target output.

-F expr

Only include windows matching the DSL expression. self is bound to each candidate window, as with show -F and focus -F.

-f format

Format each window label. The following conversions are supported:

%n: entry number (0 is the shortcut for the tenth entry)
%t: displayed title, including any title.format expansion
%T: raw client title
%a: application ID
%i / %I: full / first eight characters of the window identifier
%o / %O: output name / number
%d / %D: desk number / name
%x, %y, %w, %h: window position and content size
%l: window layer
%%: a literal percent sign

Without -f, the default is %o:%d %a - %T (output, desk, application ID, and raw window title). Type-ahead searches the resulting formatted label, so omitted fields are not included in searches. Filtered results retain the configured sort order.

-S sort

Sort windows by title, app, id, output, or desk. location sorts by output, desk, application ID, then title. none preserves CoW's window order and is the default. Sorting is case-insensitive and stable.

-w

Warp the pointer to the selected window.

Examples:

bind L+w window-list
bind LS+w "window-list -F 'self.current_output and self.current_desk'"
bind L+a "window-list -f '%n  [%a] %t'"
bind L+o "window-list -f '%n  %o:%d  %t'"
bind L+s "window-list -S location"
bind L+n "window-list -n"
bind L+i "window-list -I -p"

The popup takes keyboard focus while it is open, so no additional bindings are needed for these keys and normal keyboard input resumes when it closes.

Expand a window to fill available space between windows, or the whole monitor if the window is the only window on that monitor.

Use window-maximize -k after expanding to retain the original window position so that it can be unmaximized.

-t target

Target window.

-d dir

Expand in direction dir (up, down, left, right). Omit to expand in all directions.

-T

Toggle: restore original geometry if the window is already expanded.

Maximize or restore a window.

-t target

Target window.

-T

Toggle between maximized and restored. Combined with -h / -v, toggles only that axis; toggling an unmaxed axis maximises it.

-m

Maximize the window (default if no flag is given).

-u

Restore (unmaximize) the window. Combined with -h / -v, restores only that axis; a window can stay maximised on the other axis.

-h

Maximize horizontally only -- the window's width grows to the output's usable area.

-v

Maximize vertically only -- the window's height grows to the output's usable area.

-k

Keep the current geometry while marking the window as maximized. Combined with -T, restore if the requested axis is already maximized; otherwise mark it maximized without changing size.

-R

Ignore reserved areas and maximize to the full output dimensions. This includes both areas configured with reserved.EDGE and areas reported automatically by River for layer-shell surfaces. Combined with -h or -v, it applies only to the requested axis.

Per-axis maximised state is independent: window-maximize -h followed by window-maximize -v leaves the window maximised on both axes, and each axis can be restored separately with -T -h and -T -v.

Examples:

window-maximize        # full maximise
window-maximize -T     # toggle full maximise
window-maximize -h     # horizontal only
window-maximize -v     # vertical only
window-maximize -T -h  # toggle horizontal maximised state only
window-maximize -u -v  # un-maximise vertical only, keep horizontal
window-maximize -k     # mark maximised without changing size
window-maximize -R     # maximise over panels and other reserved areas

Pick a window with the mouse and run command targeting that window. The cursor changes to a crosshair icon, indicating a target window should be selected. Right-click or Escape cancels.

The picked window is passed to command as the default target, so a command without an explicit -t operates on the picked view. Any explicit -t in command takes precedence.

-F expr

Only allow matching windows to be picked. self is bound to each candidate window.

Examples:

bind Super+p pick-window winops -c
bind Super+P pick-window { winops -c ; focus -L }
bind Super+o pick-window -F 'self.current_output' focus

Shade (roll up) a window in a given direction, hiding its content but leaving its border visible.

-t target

Target window.

-d dir

Shade direction: north, south, east, west, nw, ne, sw, se. Required.

The following tables show which settings are available to control the look and feel of a window. All of these can be used with decor -d.

General Decoration Settings:

Key Description
border.width Border thickness in pixels (default: 1).
border.corner_length Length of border corner handles in pixels (default: 20).
titlebar.font Pango font string for titlebars.
border.handles true | false. Draw handle marks on border corners.

Border Colour Settings (values are hexadecimal RGB or RGBA):

Key Description
border.active Active (focused) window border colour.
border.active.gradient Border gradient. Value is HGradient colour colour, VGradient colour colour, or none.
border.active.image PNG, SVG, or XPM image painted over the active border. Use none to clear.
border.active.n Active border: north edge.
border.active.n.gradient Active north edge gradient. The same .gradient suffix is available for s, e, w, nw, ne, sw, and se.
border.active.n.image Active north edge image. The same .image suffix is available for s, e, w, nw, ne, sw, and se.
border.active.s Active border: south edge.
border.active.e Active border: east edge.
border.active.w Active border: west edge.
border.active.nw Active border: north-west corner.
border.active.ne Active border: north-east corner.
border.active.sw Active border: south-west corner.
border.active.se Active border: south-east corner.
border.inactive Inactive (unfocused) border colour.
border.inactive.gradient Inactive border gradient.
border.inactive.image PNG, SVG, or XPM image painted over the inactive border. Use none to clear.
border.inactive.n Inactive border: north edge.
border.inactive.n.gradient Inactive north edge gradient. The same .gradient suffix is available for s, e, w, nw, ne, sw, and se.
border.inactive.n.image Inactive north edge image. The same .image suffix is available for s, e, w, nw, ne, sw, and se.
border.inactive.s Inactive border: south edge.
border.inactive.e Inactive border: east edge.
border.inactive.w Inactive border: west edge.

Titlebar Colour Settings (values are hexadecimal RGB or RGBA):

Key Description
titlebar.active_colour Titlebar background when focused.
titlebar.active_gradient Titlebar gradient when focused. Value is HGradient colour colour, VGradient colour colour, or none. Gradients are painted over the titlebar colour.
titlebar.active_image PNG, SVG, or XPM image painted over the focused titlebar. Use none to clear.
titlebar.inactive_colour Titlebar background when unfocused.
titlebar.inactive_gradient Titlebar gradient when unfocused. Use none for a solid colour.
titlebar.inactive_image PNG, SVG, or XPM image painted over the unfocused titlebar. Use none to clear.
titlebar.fg_active Titlebar foreground (text) when focused.
titlebar.fg_inactive Titlebar foreground (text) when unfocused.

Titlebar and Frame Settings:

Key Values Description
border.style fvwm | mwm | none Border rendering style. Default: none.
focus sloppy | click Focus model. Default: click.
clamp_mode output | all_outputs | none Constrain interactive window movement to the output under the pointer, the bounding rectangle containing all_outputs, or no boundary. Gaps between outputs are traversable with all_outputs. This setting does not affect edge snapping. Default: output.
geometry_window both | move | resize | none Show the geometry overlay while interactively moving or resizing windows. Default: both.
placement cascade | undermouse | centre | center | empty New window placement. empty chooses the first available position in top-to-bottom, left-to-right order and falls back to cascade if the full frame cannot fit without overlapping a visible window. Default: cascade.
titlebar.enabled true | 1 Show titlebars.
titlebar.height integer (pixels) Fix the titlebar height in pixels. When set to 0 (the default) the height is derived from the font size.
titlebar.position top | bottom | left | right Set where the titlebar is drawn. Default: top.
titlebar.active_relief raised | flat | sunken Relief of the title area when the window is focused. Default: raised.
titlebar.inactive_relief raised | flat | sunken Relief of the title area when the window is unfocused. Default: raised.
titlebar.active_title_justify left | centre | center | right Alignment of the title text when the window is focused. Default: centre.
titlebar.inactive_title_justify left | centre | center | right Alignment of the title text when the window is unfocused. Default: centre.
titlebar.button_style inherit | fvwm | mwm | none Rendering style for the title area and its buttons. inherit uses border.style, preserving the traditional coupled appearance. none draws the title area and buttons without relief. Default: inherit.
titlebar.button.N.vector vector string Geometry of titlebar button N, where N is 0 to 9. Odd buttons are placed on the left; even buttons are placed on the right, with button 0 nearest the right edge. Use none to hide a button slot unless it has an image configured.
titlebar.button.N.image PNG, SVG, or XPM image Image drawn inside titlebar button N instead of its vector glyph.
titlebar.button.N.active_relief raised | flat | sunken Relief of button N when the window is focused.
titlebar.button.N.inactive_relief raised | flat | sunken Relief of button N when the window is unfocused.
titlebar.button.N.active_colour hexadecimal RGB or RGBA Background of button N when the window is focused. If unset, the focused titlebar background is used.
titlebar.button.N.inactive_colour hexadecimal RGB or RGBA Background of button N when the window is unfocused. If unset, the unfocused titlebar background is used.
titlebar.squeeze none | natural | fixed Shrink the titlebar down to a minimum size. Remaining pixels of the titlebar strip are transparent and pass clicks through. none is the default (full-width titlebar); natural sizes the titlebar to the title text + buttons; fixed uses titlebar.squeeze.width.
titlebar.squeeze.justify left | centre | right Horizontal alignment of the squeezed titlebar within the full-width strip. Default: left. center is accepted as a synonym for centre.
titlebar.squeeze.width integer (pixels) Width of the squeezed titlebar when titlebar.squeeze is fixed. Default: 300.
titlebar.squeeze.offset integer (pixels; may be negative) Horizontal nudge applied after justify. Useful for e.g. positioning the titlebar 40px in from the left edge. Default: 0.
titlebar.squeeze.min_width integer (pixels) Minimum width for natural mode (floor applied after measurement). Default: 80.
title_format string Controls the display title used in the titlebar. Default is: '[%t] %n' Supported escapes are %n for the raw window title, %t for cow's unique short window id, %I for the full window id, %c for app_id, and %% for a literal percent. The default is [%t] %n.

Button vector format: N x1X_y1_@c1 x2X_y2_@c2 ... where N is the number of points, coordinates are 0-100 (percentages of the button area), and @c is a colour index from 0 to 4. Coordinates may include a signed pixel offset with a p suffix, such as 100-5px50+1p@0.

Group windows into a tabbed container. A container is a meta-window that holds multiple application windows as tabs. Only the active tab's content is visible; all tabs share the container's position, size, and frame. The titlebar shows a clickable label for each member. Each label uses that window's title_format, so substitutions such as %n track application title changes and decor profiles can customise individual labels. Clicking a label activates that tab.

For example, use the raw application title for all window and container-tab titles:

set title_format "%n"

Static text is also valid. It can be applied to a particular window using a decoration profile:

decor -d editor-tab title_format "Editor"
decor -a editor-tab -t %foot

window-container -a

Add source to target's container. If neither window is already in a container, a new container is created.

source defaults to the focused window. target defaults to the focused window when -t is given explicitly.

When neither -t nor -s is given, source is the focused window and target is the next focusable window in stacking order. This means container add with no arguments is a self-contained keyboard-only action: it groups the focused window with the one below it in the stack. This is useful in environments where mouse modifier combinations are unavailable (e.g. VNC).

window-container -r [-t target]

Remove target from its container. The detached window reappears offset from the container position. If the container drops to one member, the container is dissolved.

window-container -n [-t target]

Activate the next tab in the container that holds target.

window-container -p [-t target]

Activate the previous tab in the container that holds target.

window-container -N [-t target]

Move the tab containing target one position to the right in the tab strip. The tab remains active. No-op if it is already the last tab.

window-container -P [-t target]

Move the tab containing target one position to the left in the tab strip. The tab remains active. No-op if it is already the first tab.

See also window-move -C, which allows containers to be formed interactively by dragging a window's titlebar onto another. In environments where mouse modifier combinations are unreliable (e.g. VNC), bind container add to a key instead:

bind L+g   window-container -a
bind LS+g  window-container -r
bind L+Tab window-container -n

The following options can be used inside decor -d profile blocks to style container tabs:

Key Values Description
container.tab.active_colour hex colour (0xRRGGBB or 0xRRGGBBAA) Background colour of the active tab label. Default: 0xC0C0C0.
container.tab.active_gradient HGradient colour colour | VGradient colour colour | none Background gradient of the active tab label.
container.tab.active_image PNG, SVG, or XPM image Image painted over the active tab label. Use none to clear.
container.tab.inactive_colour hex colour (0xRRGGBB or 0xRRGGBBAA) Background colour of inactive tab labels. Default: 0x808080.
container.tab.inactive_gradient HGradient colour colour | VGradient colour colour | none Background gradient of inactive tab labels.
container.tab.inactive_image PNG, SVG, or XPM image Image painted over inactive tab labels. Use none to clear.
container.tab.fg_active hex colour (0xRRGGBB or 0xRRGGBBAA) Foreground (text) colour of the active tab label. Default: 0x000000.
container.tab.fg_inactive hex colour (0xRRGGBB or 0xRRGGBBAA) Foreground (text) colour of inactive tab labels. Default: 0x202020.
container.tab.sunken true | 1 | false | 0 Draw inactive tabs with a sunken (depressed) bevel. Default: false (flat).

Minimised windows can be represented as icons on the root window. These can have an image associated with them, or not. If there's no image associated with an icon, a blank rectangle is drawn, and the window's title appears underneath it.

Icons can be moved around the screen with the mouse. In doing so, a window will continue to iconify to that dragged position. Icons which are not moved manually will be placed automatically along the bottom of the output.

The following commands control icons:

Configure automatic icon placement. Without -o, the setting applies to all outputs. With -o, OUTPUT may be an output name or ordinal such as @2; only properties explicitly set for that output override the global policy.

box GEOMETRY

Constrain automatic placement to a rectangle within the output's usable area. full uses the complete usable area. An X-style geometry uses pixel dimensions and offsets, for example 300x800-0+0. A negative X or Y offset measures from the right or bottom edge. Geometry outside the usable area is clipped.

fill PRIMARY SECONDARY

Set the movement direction within a row or column and the direction used when wrapping. Directions are left, right, up, and down. One must be horizontal and the other vertical. For example, right up fills a bottom row from left to right before wrapping upward; down left starts at the top-right, fills downward, then wraps leftward.

grid X Y

Set the positive pixel increments used while looking for a free position. The built-in automatic grid uses the icon dimensions plus the traditional 8-pixel gap. Explicit smaller increments allow tighter searching; occupied positions are skipped.

compact BOOLEAN

When true (the default), close gaps by arranging every automatic icon again whenever the set of icons changes. When false, keep surviving icons in place when another window is deiconified and use the first free position for the next icon.

reset

Restore the built-in global policy. With -o, remove all placement overrides for that output so it inherits the global policy again.

Manually dragged icons retain their positions and reserve their rectangles so automatic icons do not overlap them. Placement changes immediately reflow only automatic icons. If a configured box is full, cow searches the full usable area; if that too is full, it uses a deterministic overlapping fallback and logs a warning.

Examples:

The numbered boxes in these diagrams show the order in which free icon positions are considered.

The traditional policy starts at the bottom-left. right is the primary direction and up is the wrapping direction:

icon-placement fill right up

+---------------------------------------+
|                                       |
| [7] [8] [9]                           |
| [4] [5] [6]                 wrap: up  |
| [1] [2] [3]  primary: right           |
+---------------------------------------+

To start at the top-right, fill from top to bottom, and then add columns towards the left:

icon-placement box full
icon-placement fill down left
icon-placement compact false

+---------------------------------------+
|                           [7] [4] [1] |
|                  down: v  [8] [5] [2] |
|       <-- wrap left       [9] [6] [3] |
+---------------------------------------+

The same fill policy can be constrained to a box. In this example, 96x900-0+0 makes a 96 by 900 pixel strip at the top-right of the usable area; -0 anchors its right edge and +0 anchors its top edge:

icon-placement box 96x900-0+0
icon-placement fill down left

+-----------------------------------+-----+
|                                   | [1] |
|                                   | [2] |
|          rest of usable area      | [3] |
|                                   | [4] |
|                                   |  v  |
+-----------------------------------+-----+
                              placement box

Output-specific settings override only the named properties and inherit the remaining global policy:

icon-placement -o @2 box full
icon-placement -o @2 fill right down

# Remove all overrides for the second output.
icon-placement -o @2 reset

Reset manual icon positions. Without -t, all saved icon positions are cleared and iconified windows are returned to automatic placement. With -t, the target may be a window, output, or desk; for example -t #id, -t @1, or -t :2.

-F expr

Only reset matching windows. self is bound to each candidate window. With a single target window, the expression is a guard.

Example:

icon-reset -F 'self.current_desk and self.iconified'

The following table shows which settings can be applied to a given (named) decor to change aspects of how icons are controlled:

Key Description
icon.enabled true | false. Show desktop icons for iconified windows. If disabled, windows can still be iconified, but no desktop icon is created.
icon.size Iconified window icon size in pixels (default: 64).
icon.label_area Height in pixels reserved below the icon image for the centred window title (default: 20).
icon.image auto, none, or a PNG, SVG, or XPM path drawn inside the iconified window icon box. The default, auto, resolves the application's desktop-entry icon from its app ID, searching the XDG data directories, the hicolor icon theme, and pixmaps. CoW's installed icon is used when no application icon can be found. An explicit path overrides the application icon; none draws no image. Decoration profiles and rules can therefore select icons for individual applications.
icon.background Iconified window icon box background colour (default: 0x828282).
icon.foreground Iconified window label colour.
icon.title_relief true | false. Draw a 3D-relief panel behind the icon label (default: true).

cow supports named popup menus. A menu is defined by appending items with menu-add, then opened with menu-show. Items may be cow commands, titles, separators, or links to sub-menus.

menu-add [-i ICON] NAME LABEL ACTION

Append an item to menu NAME, creating the menu on first reference. Special ACTION values:

title -- LABEL becomes a non-selectable title row.
- (with LABEL also -) -- adds a separator.
popup OTHER -- the item opens sub-menu OTHER.
popup-pick OTHER -- the item opens sub-menu OTHER; when no window context is known, the selected child action first picks a target window.
•anything else -- a cow command line run when the item is selected.

-i adds a PNG, SVG, or XPM icon to a selectable item. Absolute paths and paths beginning with ~/, $HOME/, or ${HOME}/ are used directly. Other names are searched for in icon.path. Titles and separators cannot have icons. If an icon cannot be found or read, cow logs a warning and retains the item without an icon.

menu-clear NAME

Empty the named menu without destroying it.

menu-destroy NAME

Remove the named menu and close any open popup of it.

menu-show NAME [-x N] [-y N]

Open the menu as a popup. Without explicit coordinates, the menu is centred horizontally on the current pointer location, with the pointer placed over the top/title row. With -x and -y, those coordinates are used directly. The command queue's explicit target window is captured as the menu's "context view" so window-operation items target the right window even if focus drifts during navigation.

Menus take keyboard focus while open. Arrow keys navigate, Enter selects, Escape closes, and a menu item's alphanumeric hotkey activates it. Keys listed in menu.repeat_keys repeat while held, using repeat_delay_ms and repeat_interval_ms. Backspace edits the search text in menus such as window-list which support type-ahead. Selecting a submenu item with Up or Down opens it after the same short delay used for pointer hover; Right continues to open it immediately.

The mouse command can bind a menu to cow's output background with the R context:

mouse R:0+left "menu-show RootMenu"

menu-style KEY VALUE
menu-style -m NAME KEY VALUE
menu-style -m NAME -r KEY

Without -m, sets the global menu style. With -m, sets an override for the named menu; the menu is created if it does not exist yet, so style declarations may precede menu-add. Properties not overridden by a named menu use the current global value.

-r KEY

Remove the named menu's override for KEY, returning that property to the global menu style. This requires -m.

All style properties may be overridden per menu. Submenus resolve their own named overrides directly against the global style rather than inheriting their parent menu's overrides. menu-clear preserves overrides; menu-destroy removes them with the menu.

The table below shows the possible values:

Key Default
bg 0xbebebe
bg.gradient none
fg near-black
font the current global font (a Pango font description)
title.bg 0xbebebe
title.bg.gradient none
title.fg near-black
separator mid-grey (title underline colour)
border.colour 0x000000 (solid outer border colour)
border.width 2 (outer border thickness)
border.relief flat (use raised or sunken for a three-dimensional border)
padding.x 6 (horizontal item padding)
padding.y 2 (vertical item padding)
icon.size 16 (menu item icon width and height in pixels; 0 hides icons)
icon.gap 4 (space between an icon and its label)
icon.path $XDG_CONFIG_HOME/cow/icons or $HOME/.config/cow/icons. A colon-separated search path used by menu-add -i. A leading ~/, $HOME/, or ${HOME}/ in each entry is expanded when the setting is read; other relative entries use the directory containing the configuration file.
title.underlines 2
automatic.hotkeys true
selection.relief raised (the traditional two-pixel relief around the selected item); use none for a flat highlight

The default raised selection retains the menu background and derives a lighter top/left edge and darker bottom/right edge from the resolved bg colour. This also applies to per-menu background overrides, including very light and very dark colours; no selection.relief setting is required to enable it.

The flat outer menu border is a solid border.colour. Raised and sunken borders derive light and dark edges from border.colour.

Gradient values use the same syntax as decoration gradients: none, HGradient COLOUR COLOUR, or VGradient COLOUR COLOUR.

For hotkeys, a literal & before a label character marks that character as the item hotkey and underlines it. Use && for a literal ampersand.

When automatic.hotkeys is enabled, cow assigns unique alphanumeric hotkeys to selectable items that do not have an explicit & marker.

When font is not set, menus use the global font.

The menu font can be set globally or per menu. For example:

menu-style font 'Bitstream Vera Sans 17'
menu-style -m WindowOpsMenu font 'monospace 10'

This allows menu and titlebar fonts to be selected independently:

decor -d default titlebar.font 'Bitstream Vera Sans 10'
menu-style font 'Bitstream Vera Sans 17'

For example, these menus share the global geometry and default raised selection relief, but use different colour palettes:

menu-style bg 0xbebebe
menu-style fg 0x000000
menu-style icon.size 16
menu-style icon.gap 4
menu-style icon.path ~/.config/cow/icons

menu-style -m Applications bg        0xd8e0ef
menu-style -m Applications fg        0x182238
menu-style -m Applications title.bg  0x435a82
menu-style -m Applications title.fg  0xffffff
menu-style -m Applications separator 0x8798b8
menu-style -m Applications border.colour 0x293852

menu-style -m WindowOps bg        0xe7d8d2
menu-style -m WindowOps fg        0x321915
menu-style -m WindowOps title.bg  0x8b3a2f
menu-style -m WindowOps title.fg  0xffffff
menu-style -m WindowOps separator 0xb78378
menu-style -m WindowOps border.colour 0x57231d

menu-style -m RootMenu bg        0xd7e4e2
menu-style -m RootMenu fg        0x102b29
menu-style -m RootMenu title.bg  0x0d988c
menu-style -m RootMenu title.fg  0xffffff
menu-style -m RootMenu separator 0x72aaa5
menu-style -m RootMenu border.colour 0x084b46

# Remove only RootMenu's foreground override.
menu-style -m RootMenu -r fg

# Relative icon names are searched below this directory.  This is already
# the default and is shown here to make the lookup explicit.
menu-style icon.path ~/.config/cow/icons

# A "send to desk" sub-menu and a window-ops menu that uses it.
menu-add SendToDesk "Send to Desk" title
menu-add SendToDesk "Desk 1"       "desk 1"
menu-add SendToDesk "Desk 2"       "desk 2"

menu-add WindowOps  "Window"        title
menu-add -i move.svg WindowOps "Move" "window-move"
menu-add WindowOps  "Maximise"      "window-maximize"
menu-add WindowOps  -               -
menu-add WindowOps  "Send To Desk"  "popup SendToDesk"
menu-add WindowOps  "Close"         "winops -c"

menu-add -i windows.svg RootMenu "Window Ops" "popup-pick WindowOps"
menu-add -i terminal.svg RootMenu "Terminal" "exec xterm"
mouse R:0+left "menu-show RootMenu"

# Arrow keys, Enter, Escape, and item hotkeys work while the menu is open.

This section details commands which affect desktops/pages often per-output.

Pan the virtual page viewport for the current desk.

Each page has the logical width and height of its output. Reserved and layer-shell areas affect window placement and maximization, but do not change page dimensions or scroll distances.

Pages can be scrolled in either full pages, or part increments. Additionally, it's possible to in-effect, "drag" the viewport with the mouse to any position.

In the deltas form (H V), H is the horizontal scroll and V the vertical. By default each value is a percentage of one page in that axis: 100 is one full page right (or down), -100 one page left (or up), 50 is half a page, and so on. With -p the values are raw pixels instead.

Options are:

-t output

Target the named output instead of the current one.

-w

Wrap at the desk edges. Without -w, the viewport is clamped to the desk extent. The legacy fvwm idiom of multiplying the percentage by 1000 (e.g. scroll 100000 0) is also recognised as an implicit -w.

-p

Treat H and V as pixels rather than percent of a page.

-a col,row

Page jump: land the viewport at page col,row. The pair are a single comma-separated token. Each axis accepts an absolute page index (0-indexed), a negative absolute index from the end (-1 is the last page in that axis), or a signed relative page offset with a p suffix (+0p means the current page in that axis). The -a flag may be omitted when the command has a single comma-separated argument.

-d dir

Jump one page in direction dir: left, right, up, or down, wrapping at desk edges.

-n

Next page (right, wrapping at the end of a row to the start of the next row). Shorthand for scroll -w 100 0.

-P

Previous page (left, wrapping).
-r
Start an interactive drag-the-viewport pan. The viewport follows the pointer until the triggering mouse button is released. Only valid when invoked from a mouse or key binding. Bind it to a mouse button to "grab and drag" the desk. The -w and -p flags are ignored with -r since interactive drag works in raw pixels and never wraps.

-R

Paired with -r, makes the viewport follow the pointer in the same direction instead of opposite.

Pages exist only when desktop_size N M is configured with N > 1 or M > 1.

Examples:

# One full page right (clamps at the last column).
scroll 100 0

# Half a page right, a quarter page down.
scroll 50 25

# 200 pixels right.
scroll -p 200 0

# One page right, wrapping at the desk edge.
scroll -w 100 0

# Jump straight to page (col=2, row=0).
scroll -a 2,0

# Jump to the last column in the current row.
scroll -a -1,+0p

# One page right, wrapping; convenient for keybindings.
scroll -d right

# Next / previous page with wrap.
scroll -n
scroll -P

# Bind Ctrl+Meta+Button1 to grab and drag the viewport.
mouse CM+left scroll -r

Switch or manipulate virtual desks.

-t output

Target the named output instead of the current one.

-d N

Switch to desk number N.

-n

Switch to the next desk, wrapping around.

-p

Switch to the previous desk, wrapping around.

-c N

Toggle collection of desk N: overlay its windows on top of the current desk without switching.

Manage the naming of virtual desktops. By default, cow sets ten desktops, whose names default to '0'..'9'. With this command it is possible to change that, either by increasing or decreasing the number of desktops, and/or renaming existing desks.

-t output

Target the named output instead of the current one. In global desktop mode the operation is mirrored across every output.

N NAME

Ensure desk N exists and set its name to NAME. Gaps below N are auto-filled with default-named desks. Names must be non-empty, printable, and contain no whitespace or :; duplicates within one set are rejected.

-d N

Delete desk N. Refused if any window is on it.

-l

List the current desks as JSON, per output.

-r

Reset every desk set to the default set, as if no manipulation had ever occurred.

The following examples show how this command can be used:

# Three named desks instead of the default ten.
desk-name 0 main
desk-name 1 web
desk-name 2 dev

# Now both forms select the same desk.
focus -t :main
focus -t :0

The minimum number of desks can be set with desks.count. Note that it is possible with the desk-name command to name desks greater than desks.count number, and that this will effectively create this desk.

The following options can be used with the set command to change the behaviour of desktops and pages:

Key Values Description
desktop-configuration global | per-output | shared Desk layout mode.
desktop_size N M N × M integer Virtual page grid: N columns × M rows per desk. Default: 1 1 (no pages). Set e.g. 3 2 for three columns and two rows.
desks.count 0-32 Sets the number of available virtual desktops. Defaults: 10.
page_scroll_animate true | false Animate page transitions. Default: false (instant cut).
page_scroll_ms integer (ms) Page scroll animation duration. Default: 200.
edge_scroll true | false Enable edge scroll: hovering the cursor at a screen edge switches the page after edge_scroll_delay_ms milliseconds. Default: false.
edge_scroll_delay_ms integer (ms, 50..5000) Cursor hover time at an edge before the page switches. Default: 300.
output.colour.background hex colour (0xRRGGBB or 0xRRGGBBAA) Background colour for all outputs.
output.colour.background.output hex colour (0xRRGGBB or 0xRRGGBBAA) Background colour for the named output or output number (@N).
output.image.background path | none PNG, SVG, or XPM background image for all outputs. Images are tiled over the background colour; transparent pixels leave the colour visible.
output.image.background.output path | none PNG, SVG, or XPM background image for the named output or output number (@N). Use none to suppress a global background image on that output.
reserved.top integer (default: 0) Pixels reserved at the top of each output.
reserved.bottom integer (default: 0) Pixels reserved at the bottom of each output.
reserved.left integer (default: 0) Pixels reserved at the left of each output.
reserved.right integer (default: 0) Pixels reserved at the right of each output.

NOT£: The reserved. settings are akin to X11's concept of a working-area. That is to say, these settings will reserve parts of the screen to be able to put taskbars, etc.

The following options can be used with the set command to tune repeatable keyboard input:

Key Values Description
repeat_delay_ms integer (ms) Time the user must hold a bind -r repeatable key before the action starts repeating after its first fire. This also controls keys listed in menu.repeat_keys. Default: 400.
repeat_interval_ms integer (ms, >= 1) Gap between consecutive repeats of a held bind -r binding once the initial dwell has elapsed, and between held repeating keys in menus. Default: 40 (= 25 fires / s).
menu.repeat_keys comma-separated keysyms Keys which repeat while held when a menu has keyboard focus. The default is Up,Down; for example, use Up,Down,BackSpace to repeat type-ahead deletion, or none to disable menu key repetition.

A binding registered without -r fires exactly once per press, regardless of either setting.

SIGTERM, SIGINT

Save state and exit cleanly.

SIGUSR1

Restart: execute the rule restart hook command (if configured), then re-execute cow itself via execvp(3) without tearing down the River session.

SIGUSR2

Toggle an additional log at $XDG_DATA_HOME/cow/cow.log, falling back to ~/.local/share/cow/cow.log. The normal configured log destination and level remain active, and the additional log uses the same level. Thus it defaults to info; use -l trace or COW_LOG_LEVEL=trace for a full trace. CoW creates the directory when needed, and writes both the enabling and disabling transitions to both destinations.

SIGPIPE

Ignored.

COW_CONFIG

If set, use this path as the configuration file, bypassing the default search order.

XDG_CONFIG_HOME

Base directory for the user configuration search ($XDG_CONFIG_HOME/cow/cow.conf). Defaults to ~/.config.

XDG_RUNTIME_DIR

Directory in which the IPC command and status sockets are created.

Every command or status client must identify itself immediately after connecting by sending:

cow-client NAME

The line is terminated by a newline. NAME is 1 to 63 characters and may contain ASCII letters, digits, dots, hyphens, and underscores. A command client then sends one command and receives its JSON response before the connection closes. A status client sends no further input and receives an initial JSON snapshot followed by a snapshot after each state change.

~/cow.conf

User configuration (second search location).

$XDG_CONFIG_HOME/cow/cow.conf

User configuration in XDG base directory (third search location).

~/.config/cow/cow.conf

Fallback user configuration (fourth search location).

/etc/cow/cow.conf

System-wide configuration (fifth search location).

$XDG_RUNTIME_DIR/cow-$WAYLAND_DISPLAY-cmd.sock

IPC command socket. Requires the client-identification line, then accepts one command per connection and returns JSON. If WAYLAND_DISPLAY is unset, the fallback path is $XDG_RUNTIME_DIR/cow-cmd.sock.

$XDG_RUNTIME_DIR/cow-$WAYLAND_DISPLAY-status.sock

Status broadcast socket. Requires the client-identification line, then emits a JSON state snapshot on each change. If WAYLAND_DISPLAY is unset, the fallback path is $XDG_RUNTIME_DIR/cow-status.sock.

moocow(1), cowbar(1), cowiconman(1), cowpager(1), river(1), wev(1), xdg-desktop-portal(1), xdg-desktop-portal-wlr(1), pipewire(1), wl-clip-persist(1)

Thomas Adam <thomas@xteddy.org>

Parts of cow were derived from code under copyright by:

Nicholas Marriott

2026-08-26 0.2